What I have been doing PART 2
 Here is  another  work I did  for the MA3D course.  This time  we had to  model a  vehicle  for the character  Billy- Bob.            If  anyone has suggestions  about how to put  certain parts  less bright  and otheres more shiny,  with the same  texture,  the same  mesh,  without creating  clusters,  without using the  specular  map  (which  is not working  so well  as I wanted, and I have a normal map too ) it would be  great.