What I have been doing PART 2

Here is another work I did for the MA3D course.
This time we had to model a vehicle for the character Billy-Bob.

If anyone has suggestions about how to put certain parts less bright and otheres more shiny, with the same texture, the same mesh, without creating clusters, without using the specular map (which is not working so well as I wanted, and I have a normal map too) it would be great.


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